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TERROR.TXT
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Text File
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1995-03-27
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5KB
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103 lines
The War Continues with
X-COM: TERROR FROM THE DEEP
X-Com Agents are once again called upon to defend the Earth from alien
invasion.
A FOLLOW-UP GAME TO THE AWARD-WINNING X-COM: UFO DEFENSE also known as
UFO: ENEMY UNKNOWN in Europe.
-MicroProse Software, a division of Spectrum HoloByte, Inc. (NASDAQ:
SBYT), will give gamers a chance to experience alien terror from a new
dimension-the depths of the earth's oceans-in X-COM Terror From The
Deep.
Awakened by the cosmic emissions of their brothers, the vast chambers of
innumerable species begin their re-animation cycle. X-Com must face a
new terror, an army of aliens that are already here, but in an
environment more deadly than deep space. The aliens of the depths are
well prepared to take on man in all the oceans, even bringing the war
onto the land. Enter into combat in a strange and alien world, use new
technology to enable the war to be taken to the enemies. Arm your troops
for an encounter the likes of which man has only dreamed of in his worst
nightmares....
A vast sleeping enemy has awoken. When the colonization vessel T'leth
crash landed on Earth some sixty five million years ago the emergency
systems placed the aliens in suspended animation. A distress call was
sent but never received by the alien's homeworld. Over the aeons the
computers have awoken small groups of aliens to attempt a colonisation,
but the strategies and devices have been imperfect. They have also been
sinking ships over the centuries, to plunder their cargoes and recover
gold - the base metal in the hyper-alloy Zrbite.
X-Com: Terror From the Deep utilises the familiar UFO control system,
multiple menus and tactical icon bar. Terror however expands and refines
all aspects of the system - the new UFOpedia is more structured and
incorporates a clear and more concise database. The tactical section
utilises multiple colour palettes and animations to conjure the
atmosphere of the deeps but still retains the familiar turn-based combat
system. The new audio system utilized in X-Com: Terror From the Deep
creates a true other world ambience and alien atmosphere. Featuring
twice as many tactical sites and 10 times the level of animation, Terror
From the Deep expands the UFO engine into a believable aquatic reality.
The alien strategy comes in two distinct parts. The first is to set up
various bases in strategic locations around the globe that manage to
control the majority of the seas. The second, and most dangerous, part
of their plan is to recover the necessary artefacts that will allow the
alien races to energise the core of T'leth and awaken the Great Dreamer,
the ultimate alien whose darkness will engulf the globe.
As the leader of X-Com, you will have to counter these aliens with new
technology: weapons for aquatic warfare, submarines, and floating bases
around the world. As you encounter alien vessels as they race through
the seas, recover advanced alien technology and battle strange sea
dwelling creatures.
The span of the alien strategy is based around a series of deep sea
bases from which they launch attacks and recover artefacts. These range
from small complexes, through large complexes, ancient cities, strange
unnatural formations, to the immense colonisation ship, T'leth, the
ultimate goal. X-Com will be faced with reprisals and its bases will be
attacked by the aquatic aliens during the course of the game.
X-Com: Terror From the Deep also features several new effects some of
which include: water effects (giving colouration of objects),
multi-level tactical maps featuring exciting depth effects, new alien
life forms with new technologies and weaponry, new missions - surface
missions, on board ships, in ports and on islands, classical cities,
coral constructions, sunken ship wrecks, upwardly spiralling bubble
effects from breathing apparatus, gas powered weapons leaving wakes as
they tear through the water, alien bases have entrances (rather than
jumping directly into the base. Find the entrance to enter the alien
lair.) and a new alien encyclopaedia full of new watery denizens and
mutation technology.
X-COM: TERROR FORM THE DEEP features:
* Actual undersea geoscape mapping system with rich topographic detail
* Full array of undersea technology
* Rich graphics that feature water coloration and wrecks
* Multilevel tactical maps featuring both undersea-scapes and buildings
* Alien encyclopedia with mutation technology and new water creatures
------------------------------------------------------------------------
Game Specifications:
Category: Strategy
Era: Future
Format: MS-DOS 5.0 or higher
Requirements: IBM-PC 386, 486, 586, 4MB RAM, VGA graphics and mouse.
Supports: Ad Lib, Covox, Roland MT/32/CM-32L/LAPC-Land Covox, and Sound
Blaster sound cards
A Slideshow Demo is now available on the MPS*BBS at (410) 785-1841,
Filename: TERROR.ZIP